![]() Your posture will take a hit, but you can recover that by holding down block long enough (which will greatly increase posture recovery after a moment). My comment will be just one of many among all the advice you're getting, but a few tips people really should know.ĭon't be afraid to just block if you're not sure on the timing of an attack. Instead, one can guarantee a successful defense by pressing down the Guard button earlier rather than later: if properly timed, the Deflection attempt works, while if too early, the user will simply Guard the attack instead. Similarly, holding the guard button down and releasing immediately before pressing it again to Deflect also accrues this penalty and makes it much more difficult to Deflect. and in fact, spamming Deflect is actually necessary if an enemy performs a rapid attack flurry with multiple consecutive attacks. Fortunately, the stacking penalty is removed after a period of time (30 frames) as well as immediately following a successful Deflect. The time window to deflect enemy attacks is actually a generous 30 frames by default (a full half second before the attack hits), though this window can shrink if the user has recently released the Guard button (with each recent press shrinking the window further, to as little as 7 frames) as such, spamming the button in hopes of a successful deflect is not recommended. When you do, you decrease the parry window each time. They lasted like 10 seconds too for shitty damage upgrade. At least for me they only ever hurt me more to use and I would immediately get hit after using them or have to mess up groove to find an opportunity to use them where I would have done more damage. Using them requires huge windows of opportunity during a fight that takes you of the rhythm. Or gasp make some of the bosses a little bit easier. ![]() Those just straight up kicked your ass out of no where - the skill level scaling of these bosses just seemed so off. Especially earlier on like with the first butterfly fight or first the owl fight. It's kind of dumb to fly through a section with ease and then die on the boss of the section 20 times or more. I would have liked the generic enemies to be a bit harder to train you for how difficult the bosses are, maybe even train you on the move sets of the coming up boss. The only minor complaint I have is the difficulty scale of some boss fights VS the difficulty of the enemies around them. I run out of patience in souls games and die because I get bored of kiting and dodging and then I try to go faster than I should and die. I loved sekiro much more than souls games.
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